| The
game of Craps is
played with a
set of two
perfectly
balanced dice
with each die
having six white
dots numbered 1
through 6. The
game is played
by tossing the
dice from one of
the short ends
of the table to
the other (make
sure that both
die hit the
opposite side
wall of the
table). Payoffs
are made based
on the number
combination
displayed when
the dice come to
rest.
The inside
walls of the
table are
covered with a
serrated
egg-carton like
foam, designed
to make the dice
bounce around to
assure
randomness. Each
throw of the
dice is called a
"roll".
Players take
turn rolling the
dice, clockwise
around the
table, and the
player rolling
at any given
time is called
the
"shooter".
When a new
shooter is given
the dice, his or
her first roll
is called the
""Come
Out""
roll. This
begins a new
series of rolls
by that shooter
and lasts for as
long as that
shooter
continues to
make winning
rolls.
A new game in
Craps begins
with the
""Come
Out""
roll. A
""Come
Out""
roll can be made
only when the
previous shooter
fails to make a
winning roll --
more correctly
known as
"not making
the
"Point""
or "seven
out". A new
game then begins
with a new
shooter. If the
current shooter
does make his
"Point",
the dice are
returned to him
and he then
begins the new
"Come
Out" roll.
This is a
continuation of
that shooter's
roll, although
technically, the
"Come
Out" roll
identifies a new
game about to
begin.
When
the shooter
fails to make
his or her
"Point",
the dice are
then offered to
the next player
for a new
"Come
Out" roll
and the game
continues in the
same manner. The
new shooter will
be the person
directly next to
the left of the
previous
shooter.
On
the "Come
Out" roll,
the "Pass
Line" bet
wins if the
shooter rolls a
7 or an 11. The
bet loses
automatically if
the shooter
rolls 2, 3 or
12. This is
known as
"rolling
craps". If
the shooter
rolls 4, 5, 6,
8, 9 or 10 the
shooter must
roll this same
number again (to
win) before
rolling the
number 7.
Rolling any of
these numbers on
the "Come
Out" roll
is called
"establishing
the
"Point".
Any number so
rolled is
thereafter
referred to as
the
"Point".
Establishing
a
"Point"
is an event that
happens as the
immediate result
of the
"Come
Out" roll,
unless that
"Come
Out" roll
results in 7,
11, 2, 3 or 12,
in which case
more rolls must
be made until a
"Point"
is established.
It now
becomes
important to
mention a device
that looks like
a hockey puck
called the
"Puck".
It is white on
one side and
black on the
other, and is
used by the
dealers to
identify the
"Point".
Once the shooter
establishes the
"Point",
the dealer will
move this puck
to that
"Point"
number and turn
it the white
side up. The
puck stays on
this
"Point"
until the
shooter either
makes his
"Point"
or until he
sevens out. When
the puck is
moved to the
"Don't
Come" bar
12 area and
turned black
side up. The
significance of
this device is
only in tracking
the game. White
side up over a
"Point"
indicates the
game is in
progress and
that this box
number is the
"Point".
Black side up
means a new
"Come
Out" roll
is about to take
place.
As with all
table games, you
will begin by
changing your
cash money into
gaming chips. In
Craps you do
this by throwing
your money on
the table and
yelling,
"change".
If the table is
playing well
there will be a
lot of people
crowding around
and a lot of
noise, so make
sure you yell
out. Also it is
a good idea to
wait and ask for
change between
rolls of the
dice.
In Craps,
winning or
losing depends
on a variety of
different
possible
outcomes on any
roll of the two
dice. The two
dice can produce
many different
number
combinations;
some can be made
several ways,
others only one
way. For
example, two
dice can roll
the number 6 as
follows: 5/1,
4/2, 3/3, 2/4
and 1/5. But the
number 2 can
only be rolled
one way: 1/1.
Numbers such as
6, which can be
rolled several
ways, don't pay
as much as
numbers which
can be rolled
only one way,
unless you are
betting that the
number will be
rolled in a
specific way,
such has 3/3,
known as "Hardways".
All winning
payoffs are,
therefore,
determined by
the frequency in
which any
two-dice number
combinations can
be rolled.
Generally, the
harder the
combination is
to roll, the
more it will
pay, and vice
versa.
Although
really taking
advantage of the
many betting
options can
involve a
considerable
degree of
mastery, in its
simplest form,
Craps is a game
where players
bet either that
the shooter will
make his
"Point"
or that he or
she will not
make their
"Point".
Betting that the
shooter will
make his/her
"Point"
is called
betting
"with the
shooter"
(also called
"betting
right") and
betting that the
shooter will not
make his/her
"Point"
is called
"betting
against the
shooter"
(also called
"betting
wrong").
To bet with
the shooter, you
must place your
bet in an area
marked
""Pass
Line"",
before the new
shooter rolls
the dice. The
so-called
"Pass
Line" is a
strip on the
table layout
marked by two
lines roughly
two inches wide
and it rims the
entire table
layout across
from the Box
Man. To bet
against the
shooter, you
must place your
bet in an area
marked
"Don’t
Pass". This
area is also a
strip on the
table layout and
it rims the
table directly
above the
"Pass
Line".
No
matter what
stage the game
is in, whether
on the
"Come
Out" roll,
or in progress,
you can jump in
immediately and
place any bets.
The only
exception to
this is the bet
called the
"Pass
Line" bet
with odds",
which can be
made only on the
"Come
Out" roll.
You can,
however, bet
with the shooter
even while the
game is in
progress by
placing a
"Pass
Line" bet
without odds.
Placing your
chips halfway
over one of the
two lines
framing the
"Pass
Line" area
does this.
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